Question:If Steam relaxes their stand on explicit content that would allow releasing Katawa Shoujo on Steam uncensored would you do it? With Steam Achievements of course! - Anonymous
Why not. Anyone is free to distribute KS as long as it’s 1) unchanged and 2) for no money. Steam (or any distribution thingy) is no exception. If the process isn’t too bothersome we’d probably manage to summon the energy to do it.
Achievements sounds totally nonsensical for a visual novel though, but whatever, when in Rome…
Question:You seem to not really like KS for more than a few reasons. Do you regret working on it? - Anonymous
Why on earth would I? It was a great experience, I learned a ton of stuff and did a ton of stuff, got to know some great people who became friends with me and made a big thing that has touched a lot of people in a positive way. Very few single decisions I’ve made in my life have come anywhere close to having such positive consequences as the decision to make KS.
You have to realise that there’s a pretty big difference between being self-critical and realistic, and some kind of bizarre self-loathing that the question seems to imply. I’m really fucking proud of KS and I totally like it. Yeah, it has a ton of flaws, is amateurish and kinda mediocre and it’s not in a genre that I look for as a reader, I want to be honest about that. I don’t need to sugarcoat my feelings of KS because I made it. The bar for greatness is pretty high for me and there’s nothing to gain from pretending that we could’ve reached it on the first try.
Question:What advice would you give to someone writing a VN for the first time? Also, where can I find some of your other work aside from KS? - Anonymous
Generic advice is hard to give and it’s so… generic and simple that it’s not very helpful except for people with zero common sense. Then again, people with common sense would know better than to write visual novels so:
1. Keeping in mind that you’re writing for visualization is important, and challenging. Visual observations have to be written differently than in non-visual prose.
2. Plan out properly and as meticulously as possible. A branching story requires planning on a whole different level than writing a linear story. Making the choices interesting and engaging is actually very difficult. Good choices often get leverage from basic emotions or are in situations where every outcome has something the reader would want to avoid.
3. If you’re familiar with visual novels, try to forget what you know. The entire medium is plagued by horrrrrrible design conventions that for whatever reason are “industry standard”. If adhered to, these ideas will cause your story to become the same kind of lukewarm goo that most VNs already are, in one flavour or another.
Question:Hi Aura! In one of the KS Artbooks you wrote: "... I wrote a short story about an artist girl who had both of her arms amputated, based on an omake image from a doujinshi book." Due to the fact that Rin is my favourite character from the VN, I am very interested in this little origin story. Where can I find it? Thanks in advance from Germany. Yours truly, Gilarack! - Anonymous
The story in fact still exists in KS, though rewritten many times over. The final form is the scene “Studies in Greyscale”, more or less.
Question:Were any of you actually Japanese? And how do you think Japan will react if someone translates KS to Japanese? - Anonymous
None of us is Japanese.
Act 1 did get translated to Japanese and seems like it was reasonably well received. There have been a couple of KS doujins at conventions already, even (which is obviously the thing that interests people the most). I guess I’m hoping the full translation will be at least as well received? It’s just that in Japanese KS is competing with a much larger ecosystem of cartoon porn literature, so the kind of blowup of popularity that happened with the English release is much less likely. We’ll see.